Category Archives: Projects

Operation: Podcast

Hello one and all!

So here it is, our first proper podcast! We are all very excited to be releasing this, as we hope this will be the start of a awesome side project to website!

Dave, Matt and Jason discuss the following subjects on the show:

– The release of Shapespire
– The New Eldar Codex
– Necromunda Incoming!
– Iron Kingdoms on Humble Bundle
– Hawk Games/TT Combat: The future for Dropfleet Commander
– Progress on the armies as we prepare for Warhammer World!

If you have any comments on the show please feel free to contact us. Either tweet to us, @spruesandbrews, head onto our Facebook page, facebook.com/spruesandbrews or comment on this page!

Their are a number of ways to listen to the podcast, the easiest option is to check out the podcast widget on the right hand side of the website. Alternatively you can download the episode to your hard drive or find us on iTunes. Links to both are below:

Direct Download

iTunes Podcast App

Dave’s Project Log #2

So I’ve continued my work on my Adeptus Mechanicus army so that it will be ready for our trip to Warhammer World at the end of the year.

Not a massive update this one. I was really keen on starting work on my warlord, Belisarius Cawl. I went and completely built the model as I wanted to start using him straight away in our battles, which made the job of painting him a little more awkward. Surprisingly though, I didn’t come across that many issues. Continue reading Dave’s Project Log #2

The Sons of Mortarion: Matt’s Death Guard log

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So, the time has come again for the annual trip to Warhammer World. Previous years have seen me take The Emperor’s Children for Horus Heresy and Chaos Daemons for Age of Sigmar. I’m no stranger to throwing in my lot with the Dark Gods – and so, as my soul is slowly corrupted by Papa Nurgle’s embrace, I began working on my Death Guard…

Continue reading The Sons of Mortarion: Matt’s Death Guard log

They Came From Mars – Dave’s Project Log

After a brief flirtation with the alien menace that is the Tyranids, I couldn’t help but shake the feeling that I wanted to return to an army from the Imperium. I’ve played with Marine armies in the past (most recently a Horus Heresy Ultramarines force) and I’ve dabbled with the Astra Militarium. But I wanted to collect and build something new, something I hadn’t played before.

When Shadow Wars: Armageddon arrived I decided to pick up a unit of Skitarri Rangers to build and paint to use in smaller Shadow Wars games. As I started to paint the red cloaks of the not-quite human rangers I suddenly started envisioning changing these 5 rangers into a fully fledged army.

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The start of a new force!

And so, the decision was made to start an Adeptus Mechanicus army.

So, I already had a unit of Rangers, what did I need to purchase first to really kick start this project. A fairly easy decision really, the Start Collecting boxes for most of the armies offer great value for money, and the Ad Mech are no different. In fact, I’d probably say it’s one of the best available, offering a HQ choice, a troops choice and a heavy support.

I really liked the look of the Rangers, so I decided to build the included troops choice in the Start Collecting box as a second unit of Rangers. The Tech Preist Dominus was a straight forward build. The Dunecrawler however, I was unsure what weapon load out to give it. The Icarus Array was tempting, even if it meant -1 to hit most units, unless they had the fly keyword. The amount of different shots you got from the array however seemed to make up for it. In the end I went for a good ole fashioned high strength, armour piercing gun, the neutron laser. Strength 10, -4 AP? Yes please! That’ll deal with any enemy armour!

Before I thought about adding to this force I decided, as I can be really lazy when it comes to painting, that I wasn’t going to purchase anything else until I painted the contents of the start collecting box. I’m not a great painter I admit, although I am enjoying it more and more. These models were really fun to paint. I used Warhammer TV’s Duncan for a little inspiration on how I was going to paint these guys. While I will probably return to them at one point to add further details, I’m really happy with how they’ve turned out, especially the Dunecrawler.

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If I was going to build an Ad Mech army I just had to include an Imperial Knight. For far too long I had a half painted Knight Errant sitting, unused, un-loved. Well, no more! This big guy was going to get the paint treatment.

Seriously, painting the Knight almost made me consider building an entirely Knight army! I’m not great with small models, but with lots of large open armour and I just couldn’t put him down until I’d finished. He still needs transfer, and possibly a little tidying up, but he looks awesome!

To add another character to my force I picked up the plastic Tech Priest, who I intend to keep very close to my Dunecrawler(s). Again, I probably need to do something additional details but he’s looking pretty cool.

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Engineering!

That brings me to now. I already had Belisarius Cawl from the Triumvirate of the Imperium as I really wanted the Inquisitor Greyfax model. He was a fiddly build, but the finished article just looks amazing. A suitable leader for my Mars Ad Mech army. He is next to get the painting treatment. Once I’m finished with him I’ll be moving onto my second unit of Rangers.

One thing the Ad Mech misses out on is the psychic phase. I’ve always been a fan of the Inquisition, so I’ve decided, for now anyway, to include Greyfax in my army. I’d already made a start on her a little while back. She needs some additional work, which I hope to get completed soon.

So that is where I am at with painting so far. Now to talk gaming.

I’ve had a few games so far with them, ranging from 1000 point to 2500 points matches (Matt allowed me to use the services of his Ad Mech army to make up the numbers!). The army, is of course, very ‘shooting’ orientated. I’ve not done too badly with them so far.

Matt’s Death Guard have proved to be very very tricky. I’ve pushed him close on a couple of occasions but he’s always managed to hold on for victory. I did have one game against the Space Marines, which saw my shooting rolls at their very best, leaving barely a Ultramarine standing! Against the Orks however I just couldn’t do enough damage to them in the opening turn or two. Once the Boyz jumped out of their vehicles and charged into combat only Cawl could provide some resistance.

I’ve now got a copy of the book, although I haven’t used the army since its release. Not a great deal has changed compared to the indexes, but its great to have my own rulebook instead of flicking through the index! I’ll talk more about the new codex in a different post.

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Can’t wait to us these!

So with that, I’ll leave this post here. As mentioned, Cawl and a unit of Rangers are up next on the painting table.

The goal is to have this army painted and ready to roll for our trip to Warhammer World in December. You can read about our upcoming event by following this link.

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Surrounded by Death Guard!

Matt’s Project Log #01 – Death Guard

The Death Guard match to war, the sound of buzzing flies and the rot of pestilence  in the air. Typhus, the bringer of plague marches in the centre of an ever growing swarm of animated corpses; The Poxwalkers. Supporting this mass of bodies is the rage filled corrupted form of a Hellbrute, while a mindless Chaos Spawn chitters and twitches as it advances up the battlefield.

Matt’s army takes its first steps…

Continue reading Matt’s Project Log #01 – Death Guard

Dave’s Project Log #01

So, introduction aside, here is my first project log entry for my newest 40K army, the Tyranids! But enough of that, no point going over old news am I right?!

So how did I go about starting this army? First first port of call was the purchase of a box of three Tyranid Warriors, originally meant for Shadow Wars: Armageddon really. I really like the popular purple carapaced beasts from Hive Fleet Leviathan, of which my local Games Workshop store had a few units painted in the windows. After chatting to the store manager, who recommended the basic paints I’d need I set about the construction. From the off I wanted these beasties on the fancy Imperial bases. I am no painter, but the scheme I went for is very basic, and includes quite a bit of inking.


Continue reading Dave’s Project Log #01

The Defence of Moloch [8th Edition Project Log]

So, the new edition of Warhammer 40,000 is now up for preorder. I know I’ve spent more than I should yesterday, but with such a strong lineup of products to mark the occasion, I just couldn’t help it!

To join in the festivities we’ve decided to launch our own campaign/painting project log. Currently entitled ‘The Defense of Moloch‘, expect more background fluff and such soon.

In the meantime I’ve started my log, which you can view here. We all have different levels of painting and gaming experience, however one thing is for certain, we are all excited for 8th edition!