Today’s Pre Orders – Slaves to Darkness, War in Rohan, Blood Bowl Ogre and more!
Today we have an absolutely packed lineup of pre orders, from the brand new Slaves to Darkness battletome and Start Collecting set, to the War in Rohan supplement for Middle-Earth and even the Ogre team for Blood Bowl! If you would like to help support the site then please use Element Games following our affiliate link, and you’ll save yourself money on RRP too!
Devout worshippers of Chaos, the Slaves to Darkness bring war to the tortured lands of the Mortal Realms.
Crush the Mortal Realms beneath the iron tread of Chaos with Battletome: Slaves to Darkness – your guide to the mortals, daemons and monsters who walk the endless Path to Glory. Inside this tome of dark and forbidden lore, you’ll discover the dark world of the Slaves to Darkness – the innumerable allegiance of tribes and warrior-bands who fight ceaselessly to gain the favour of the Dark Gods. Rich background, sumptuous art and a number of short stories by acclaimed Black Library author Aaron Dembski-Bowden bring the world of the Slaves to Darkness to life as never seen before. When you’re inspired to start your own conquests of the Mortal Realms, you’ll be able to field an unstoppable Slaves to Darkness army with allegiance abilities, spell lores, warscroll battalions and more that allow you to build a dizzying array of armies. Perhaps you’ll field an elite force of Chaos cavalry, riding with Archaon himself. Maybe you’ll field a collection of tribal warriors and warbands from the Eightpoints, drawn together by a charismatic Darkoath leader. Or perhaps you’ll fight with a force dedicated to one of the sinister Chaos Gods. With all this plus painting guides, Path to Glory rules and more, Battletome: Slaves to Darkness is a fantastic resource for any Chaos collector.
This 120-page hardback battletome contains:
– Rich lore that explores the origins of the Slaves to Darkness, their worship of the Chaos Gods, and their goals in the Mortal Realms
– Four thrilling short stories by Black Library author Aaron Dembski-Bowden
– Tips and advice for painting and collecting your own Slaves to Darkness army
– Warscrolls for all Slaves to Darkness units, presented here for ease of reference
– Allegiance abilities for Slaves to Darkness armies, plus sub-faction rules that allow you to dedicate yourself to the Ravagers, Cabalites, Despoilers and the Host of the Everchosen
It’s time to unleash your inner evil overlord. Start Collecting! Slaves to Darkness is the perfect place to start your Chaos collection, giving you the beginnings of a Slaves to Darkness, Khorne, Slaanesh, Nurgle or Tzeentch force all in one box. Designed lovingly for the Mortal Realms, these models are only found in this set and make the ideal basis for your army. Hold the line with indomitable Chaos Warriors, crush your foes beneath the hooves of the Chaos Knights, and seek glory with the Chaos Lord on Karkadrak. These models are push-fit, making assembling your Chaos Horde simple, while optional heads on the Chaos Warriors mean even if you’ve bought this set before, you’ll be able to ensure your models look distinct.
This set contains:
– 1x Chaos Lord on Karkadrak, with a choice of helmeted and unhelmeted heads.
– 5x Chaos Knights, with the option to build a Doom Knight with a Cursed Flail and Chaos Runeshield,
– 10x Warriors of Chaos, including an Aspiring Champion and featuring a choice of helmeted and unhelmeted heads – including a mix of male and female faces.
This set is supplied with 10x 32mm Hex Hole Round base, 5x 75mm Hex Hole Oval Bases, and 1x 90mm Hex Hole Oval base.
Unleash the malevolent magics of the Slaves to Darkness with these extra-evil endless spells! Castable by any Slaves to Darkness sorcerer – including Archaon, Everchosen himself – these summoned sorceries add extra tactical depth to your army, giving you new ways to empower your dark legions or incinerate enemies.
This set contains 3 plastic endless spells, consisting of:
– The Eightfold Doom-Sigil, a blazing icon of Chaos that empowers nearby Slaves to Darkness units
– The Darkfire Daemonrift, an eldritch portal which deals mortal wounds and gets even more powerful when close to other Endless Spells
– The Realmscourge Rupture, a tide of ruin that damages enemies while slowing them down at the same time
This set is supplied with 1x 75mm base (two of the Endless Spells have integrated bases!)
Ogres are natural Blood Bowl players, with a long tradition of playing for other teams who can afford to feed them (woe betide the coach who fails to account for their appetite). Ogre teams, however, bring a new level of violence to the game, as their rosters feature not just one or two of these massive brutes, but often 4 of them! Of course, they’re also accompanied by a veritable swarm of Gnoblars, tiny greenskin runts who have no natural athletic ability, but enough cunning and wit to know they’re supposed to grab the ball from time to time whilst the Ogres are busy pummeling their opponents. Once in a while, the Ogres will give the ball-holders a little kick towards the End Zone, thus scoring some points with a bit of luck.
If you want to play some smashy Blood Bowl, you can do no better than an Ogre team. They play unlike anything else, excelling at deleting the opposing team, one by one, until they can walk the ball across the pitch unopposed. You’ll focus on hiring a handful of Ogres, and the utterly replaceable gnoblars fill out the rest of your slots. Ogres are a blast to play, and a nightmare to go up against.
This multipart plastic kit contains all the components you’ll need to build the Fire Mountain Gut Busters, an Ogre team for use in games of Blood Bowl, containing 4 Ogres (1 of which can be built as a Runt Punter), and 12 Gnoblars with interchangeable heads! You’ll also find a roster sheet, transfers, 2 turn counters and 2 coins, 4 Ogre-themed balls, and a mix of 14x 25mm bases and 4x 32mm bases.
Join editor Christoph Pololio on a journey into the Ogre Kingdoms, as he explores the unique culture of the nomadic tribes – and just why they’re drawn so strongly to Blood Bowl. Whilst Ogres are happy to play with other teams for the pure love of lifestyle of violence, money, and free food that accompanies it, they occasionally form their very own teams to show everyone else how it’s done.
This issue of Spike! Journal is stuffed full of all the goodies you need to play these meaty beasts in your games of Blood Bowl. You’ll also find rules for hiring actual giants on any team!
– Big is Beautiful: breaking down the history of Ogres in the game, as well as the three player positions – Ogre, Runt Punter, and Gnoblar.
– Background on famous Ogre teams, including the Fire Mountain Gut Busters, plus rules, stats and profiles for Star Players.
– Star Player Spotlight: Morg ’n’ Thorg – One of the most well-known freebooters in the game, this towering brute will play for nearly any team that can afford his exorbitant fees. Learn all about his storied career and in-game stats.
– Dirt from the Dugout – Mindy Piewhistle breaks down some of the less savoury rumours about the treatment of Gnoblars on Ogre teams.
– Star Player Spotlight: Bob Bifford – You know him as the King of Commentators, but in his prime ‘the Biff’ was famous for cracking heads on the pitch – and you can hire him! Take a look at his impressive profile.
– Titanic Effort – rules to Induce slave giants on the field, just like Star Players. They’re expensive, and a little strange, but these ultimate Big Guys are worth it.
– They Think It’s All Ogre… Top tips and advice for coaching an Ogre team to victory, covering the team’s strengths and weaknesses, plus advice for hiring and leading your team successfully through a tournament season.
– Special rules and Inducements to add some flavour to your games.
– Chat with the Rat – Hackspit Quillchewer sits down with famed Ogre Butcher Gut Firey to chat about improving the state of cuisine at Blood Bowl venues.
– A special 3-page comic featuring Bob ‘the Biff’ Bifford – from Nick Kyme and Carl Critchlow – as he returns to the stadium where he played his first games.
Lord Borak the Despoiler returns as guest editor for the 2019 update! This issue combines all the content from four full issues of Spike! Journal, including the full rules for the Champions of Death, Greenfield Grasshuggers, Athelorn Avengers, and Gwaka’moli Crater Gators (that’s issues 4-7 if you’re counting).
Not only does it bring together every team and player profile, each editorial, a run-down of each team’s tactics, and a whole lot of gossip from across these four fantastic issues, but it also features a showcase of beautifully painted miniatures in a variety of team colours.
Of course, that’s not everything this compilation covers – you’ll find a comprehensive and up-to-date FAQ for Blood Bowl, and an updated list of Star Player profiles. We’ve also included the rules for special pitches and balls for the Shambling Undead, Halfling, Wood Elf, and Lizardmen teams.
Since its founding in the Third Age of Middle-earth by Eorl the Young, the kingdom of Rohan has seen more than its fair share of war. From the storied days of Helm Hammerhand to the legendary defence of his fortress during the War of the Ring, the Rohirrim have fought in many battles against their Dunlending rivals, marauding bands of Orcs, and later, the Uruk-hai of Saruman.
This expansion for the Middle-earth Strategy Battle Game primarily focuses on the ruthless assault on the kingdom of Rohan by Saruman’s Uruk-hai and other evil forces loyal to him during the War of the Ring. It features background on the kingdom’s founding, along with a wealth of new rules, Scenarios, profiles and a campaign that allows you to refight some of the greatest battles in Rohan’s history with your collection of Citadel and Forge World miniatures.
Inside this 128-page hardback supplement, you will find:
– History of Rohan: A guide to the realm, from its founding by Eorl the Young to the time of Helm Hammerhand and the troubled reign of King Théoden at the end of the Third Age.
– Scenarios: 24 narrative play Scenarios ranging in size from small skirmishes to mighty clashes let you refight your favourite battles from the books and films, from the burning of the Westfold to the fateful siege of Helm’s Deep.
– War in Rohan Campaign: Link the Scenarios together into a flowing campaign, with each battle having an impact on others.
– Sieges: Brand-new rules for fighting sieges, including siege equipment, profiles for various items and equipment that you might encounter during a siege, as well as internal and external doors found within a castle. Also includes two Siege-specific Scenarios to allow you to recreate siege battles of your own creation.
– Armies: Background, tactics and army lists for Rohan, Lothlórien, Fangorn, Isengard, and Dunland. Includes new profiles for a range of Heroes.
– Legendary Legions: Nine stand-alone army lists representing the forces that fought in famous battles of the War of the Ring including: The Defenders of Helm’s Deep, Théodred’s Guard, Riders of Éomer, Paths of the Druadan, Uglûk’s Scouts, Wolves of Isengard, Assault upon Helm’s Deep, and Army of Dunland.
– Miniatures showcase: A selection of Citadel and Forge World models for each of the armies in this supplement.
Once the leader of the Council of the Wise, and the eponymous head of the White Council, Saruman the White allowed himself to be corrupted by the persuasive powers of the Dark Lord as he gazed jealously into the Palantír of Orthanc. In so doing he embarked on a road that would see him stripped of his nobility and twisted into a treacherous parody of a true Istari. So aligned, he turned his prodigious intellect to building an army to rival the Dark Lord’s own. What Saruman hoped to ultimately gain from his betrayal is shrouded in mystery, but he nonetheless used his magical knowledge against his former friend Gandalf the Grey and, in a stroke, sentenced thousands to die by fire and sword as his legions invaded Rohan.
Gríma is a man of Rohan who willingly sold his services to Saruman in exchange for promises of wealth and power, a despicable act that saw him inveigle his way into the services of King Théoden where he could cause the most harm. When Rohan’s need for heroic leadership was greatest, the counsel of Gríma was words of despair. So it was that a lord of great promise was stripped of his will to act, sitting indolent and oblivious as the Westfold burned. Though he is no warrior, Gríma’s strength lies in his ability to twist the words and thoughts of those around him, robbing even the wise of their heroism.
Saruman the White and Gríma Wormtongue make for a highly effective combination of sorcery and corrupting influence on the battlefield, perfectly complimenting the raw brutality of the Uruk-hai they lead.
The set contains 4 metal miniatures – Saruman on foot and mounted, Gríma Wormtongue and a Palantír on a plinth. The models come supplied with one Citadel 40mm Round Base and three Citadel 25mm Round Bases. Their rules can be found in Armies of The Lord of The Rings™.
Rohan has seen much war and turmoil in its relatively brief history, but more recently, many of its settlements have been coming under attack by roving war parties of Uruk-hai and vengeful Dunlendings.
This modular, multipart plastic terrain kit enables you to build one Rohan House. The building’s walls are double-sided and there is a choice of two different finishes to the roof timbers for added variety. The kit also includes a number of fences, barrels and ropes, as well as optional components with which you can build a dormer window and porch.
Rohan has seen much war and turmoil in its relatively brief history, and many watchtowers and small forts have been erected across the Riddermark to warn and protect its people from attack.
This modular, multipart plastic terrain kit enables you to build one Rohan Watchtower, 4 Palisades and a gate. Each Palisade includes a walkway that is 25mm wide to accommodate archers or other infantry manning the walls. The Palisade gate can be assembled to open or close freely and can hold a removable crossbeam with which the defenders can lock the gate.
This set includes the parts to build the following terrain elements:
– 1x Watchtower
– 4x Palisades
– 1x Palisade Gate
– 2x Palisade Ladders
– 1x Watchtower Ladder
The Tome of Champions 2019 is your invaluable companion to Warcry however you like to play. From new narrative content to twists for matched play and thrilling new open play game modes, it’s packed with new rules and ideas to inspire you. Monstrous melees, incredible quests and brand new warbands await.
Inside, you’ll find:
– Rules for Monstrous Melees – epic multiplayer battles where you can duke it out with up to five other players, each in command of their favourite monster!
-Campaign Quests and background tables for Slaves to Darkness, Ossiarch Bonereapers, Ogor Mawtribes, Kharadron Overlords, Disciples of Tzeentch, Skaven, Stormcast Eternal Warrior Chamber, Beasts of Chaos, Fyreslayers, Sylvaneth, Stormcast Eternal Sacrosanct Chamber, Blades of Khorne, Maggotkin of Nurgle, Hedonites of Slaanesh and Seraphon.
– Fated Quests attemptable by any warband, each offering greater challenges and greater rewards.
– Challenge Battles – special battleplans that are ideal for experienced players and veteran warbands.
– Trial of Champions – an expansion to your campaigns that includes injuries, deaths, territorial expansion and other immersive, roleplay-focused content.
– Roaming Beasts – new creatures of Death and Destruction to add to your games like Chaotic Beasts.
– Reference rules for Stormcast Vanguard Chamber, Idoneth Deepkin, Daughters of Khaine, Flesh-Eater Courts, Nighthaunt, Ironjawz, Gloomspite Gitz, Bonesplitterz, and Legions of Nagash.
– And more!
Whether you’re looking to spice up your next narrative campaign, try new warbands or expand your matched play experience, this 128 page softback book is for you.
A copy of the Warcry Rulebook is required to use the contents of this expansion.
The Blackstone Fortress is constantly in flux – new chambers are constantly opening, providing extra challengers for explorers to overcome. Who knows what your next quest might reveal?
The Warhammer Quest Blackstone Fortress Annual is a 72-page softback book that introduces new content for your explorers to undertake and also brings together all of the Blackstone Fortress content from White Dwarf from December 2018 to December 2019.
– Expanded Hostile Player Rules – Optional expanded rules to give the hostile player new tools to increase the difficulty of challenges and combats.
– Abominable Intellect – Expanded rules content for using Abominable Intellect cards and taking on and levelling up the difficulty of the explorers’ quests
– Precipice Awaits – Expanded rules for the explorers to visit one of four areas of the port city of Precipice, where great treasures and peril await
– Strike Force – Rules that allows players to play a game of Blackstone Fortress with fewer than four explorers
– An Army of One – Rules for undertaking the challenge of the Blackstone Fortress alone, including additional rules for playing a Harlequin Solitaire in this style
– Retinue Characters – Rules for using Retinue Characters in your games, including Expeditions Sidequests and rules for unlocking, recruiting, and using specific Retinue Characters in your games
– Showcase – a miniatures showcase taking a look at Explorers, Retinue Characters, Servants of the Abyss and the Xenos Threat
– Light in the Dark – A brand-new quest, following Taddeus the Purifier, for games with 1-3 players
– A Deadly Lure – An extended quest for the explorers to undertake, as they try and lure an Ambull toward a chamber of the Blackstone Fortress that they cannot breach, in an attempt to plunder the riches within
– Wrath of the Daemonkin – A brand-new quest where the explorers face down against a new threat; Astroth Mythrak, a malevolent Master of Possession
The diminutive Gretchin have long been enthusiastic supporters of Ork aviation, whether gleefully pushing bombs out of open bays, crawling into tight spots to fix engines, or acting as spotters and even gunners on ork planes. It doesn’t take long before they become obsessed with flying just like their bigger kin, begging for their own turn on the control stick.
Some enterprising Ork meks decided this arrangement could be mutually beneficial, and created guided missiles that could be flown like a tiny, gretchin-sized airplane. Fitted with a short-burn rocket engine and stuffed with unstable explosives, some rabid grots are happy to climb aboard just for the (short-lived) thrill of speed and freedom. They’re loaded into the wings of specially-fitted Grot Bommers, and launched in support of the Air Waaagh!
Grot Bommers open new tactical options for Ork Air Waaagh! players, and their autonomous bombs are unique in the Ork fleet. While wonderfully wacky, they’re also incredibly potent weapons that your opponents will quickly come to fear. Complementing Eavy Bommers and the rest of your fleet, you’ll find them useful in all sorts of missions, bristling with dakka even after they’ve delivered their deadly payload.
This multipart plastic kit builds 2 Grot Bommers, with 2 wing-mounted grot bombs, plus 4 free-flying Grot Bombs. This kit includes 2 Aeronautica Imperialis bases with ball socket stems, 4 small flying bases with long flying stems, and a sheet of Ork Bommer transfers.
You’ll need a copy of the Rynn’s World Air War Campaign Book to use these miniatures.