Welcome back to another instalment of our Stormbringer series of articles, where we check out in full the contents of each issue as they drop.
For those unaware, Stormbringer is an Age of Sigmar Hachette Partworks magazine series. You can find a full breakdown of what comes with the series in this handy article right here.
Missed the last batch of issues? You can catch up here.
We’ve had a double drop of issues, so we will be checking out issues 59 through to 66, as well as a bonus issue which contains a Cities of Sigmar Assassin. That’s a heck of a lot of issues!
As always, our magazine value is based on each issue costing £9.99, and we always compare it against the full RRP over at Warhammer.com. If you do wish to buy any of the models mentioned in this article, or anything hobby related in general, then you can save money by visiting Element Games who tend to be cheaper vs RRP. You can even help us out by using this affiliate link!
Without further ado, let us check out the latest Stormbringer magazines!
Issue 59

Includes: Grunstok Thunderers
Value: £32.50 over on Warhammer.com, giving you a saving of £22.51!
The Thunderers are one of my favourite Kharadron Overlord units, so I’m pleased to see a unit of 5 included in this series.
You’d expect to open this issue and be graced with some more Overlords fluff, but no, you’d be wrong, as it’s actually some more lore on the realm of Hyish and those Lumineth heroes Tyrian and Teclis.
The Fate of Chaos Worshippers is the next bit to read, which is a rather grim story, as you would imagine.
If you are new to these posts, then come to expect this next section. The magazine then kicks in to everything you need to know about the model(s) included with the issue, which for this one is those Thunderers.
First of all, it introduces some charts that you can either roll on, or choose, to help flesh out some narrative for your unit. For the Thunderers this includes origins and traits. You also can write down the name of your unit and tick off a number of achievements as you play with your new unit.
You then have a comprehensive guide on how to assemble your models, which moves into a painting guide on painting them with the paints gained in the series so far.
You then get the full warscroll for the unit (which is valid for the time being anyway, with Age of Sigmar 4th Edition on the horizon!). However, what is really cool is the next page takes the abilities of the warscroll and breaks down exactly how they are used, with helpful diagrams to boot.
The issue then finishes with Battleplan 9, Running the Gauntlet.
Issue 60

Includes: Aleguzzler Gargant (Part One)
Value: The RRP for a full Gargant is £42.50. As he’s a two-parter he technically costs £19.98, but that is still a saving of £22.52!
I’ve been super looking forward to this issue (and issue 61) as we get a Giant in this magazine series! Split over two issues, you get a full Aleguzzler Gargant. The sprues include all the parts from the Mancrusher sprue, so you can make the Giant of your dreams. In my case I’m building a Chaos Giant, as he is going in my Warhammer Old World Warriors of Chaos army!
The issue starts with some lore on the Sky Fleets that make up the Kharadron Overlords, and also focuses on the Arkanaunt Companies.
It then moves on to the narrative bit, with some fun charts to work out your included Giants quirks and disgusting tactics.
For the next bit however, we have something new, a comprehensive guide to building models in sub assemblies. As with all the guides in the Stormbringer series these are really detailed and helpful, giving you lots of hints and tips.
We then have a full detailed guide to assembling your Giant. It shows you all the different extra bits as well, that you can add or ignore. It does show you some of the head options, but not all of them, as the Chaos head option is missing (which makes sense, as they want you to build it as a mercenary for your Order or Destruction armies).
For the next bit, we have again another very VERY handy guide. This time it is for Glazing, a painting technique I have to admit I haven’t really done at all yet, so I’ll be using these instructions! It teaches you to glaze with both shades and contrast, as well as base and layer paints.
The issue finishes off with Battleplan 10, which is called Winds of Change. This is the final battleplan for this set of linked missions.
Issue 61

Includes: Aleguzzler Gargant (Part Two)
Value: See issue 60.
The missing bits of the Giant are included with this issue, so now you can follow the instructions from issue 60 in its entirety!
The Realm of Fire is the focus of the opening of this issue, with some lore on Aqshy.
It then delves straight into the How to Paint your Aleguzzler Gargant. As your paint collection grows, this section does too, clearly setting each step of painting up in stages.
Over to tic-tacs, as the next section of the magazine helps you with playing with Thundrik’s Profiteers, telling you the strengths and weaknesses of the unit. The Grundstok Thunderers also get the same tactic treatment.
We then have the full warscroll for your Giant, so you can get using him now in your games. This again is followed by clear diagrams showing you what his abilities do.
The issue then finishes on the start of a brand new linked-mission narrative campaign, called Flame and Fury. It’s the most, almost fully tournament laid out campaign yet, with a ‘proper’ battlepack set of rules. The first battleplan as part of the campaign is called Impact Event. The last page helps you with mustering your forces ahead of the campaign and battleplan, with example armies and a handy form you can fill out with your roster.
Issue 62

Includes: White Scar and Sybarite Green Paints
Value: White Scar and Sybarite Green cost £2.75 per part, so no savings here. However you do get a fantastic issue, the highlight being…erm…the highlighting guide!
Two popular highlighting colours come in this issue, so you can guess what the main focus of the issue will be…
Ever wanted to know more about the anatomy of an Orruk? Well, if the answer was yes (or even a slightly perplexed facial expression with a hint of interest) then you are in luck, as that is exactly how this issue kicks off.
With no models attached to this issue, the narrative part of the issue focuses on your growing Crusade, with some fun narrative flavour to add to your Order army. Don’t feel left out though, Destruction fans, as you get similar treatment on the next couple of pages.
We’ve then got some more fantastic painting tips, this time highlighting how to Highlight (see what I did there?! Wasted talent!). It teaches you how to load your brush correctly and how to thin your paints. It points out step by step instructions on using a small layer brush, either using the tip or the side of the brush, depending on exactly what you are highlighting.
With new paints under your belt the rest of the painting segment has you revisiting a lot of the models you have painted so far, teaching you how to highlight these minis.
We then have some more tactic pages, this time focusing on the Gobbos (Sneaky Snufflers and Squig Herds).
Battleplan 2 of the latest campaign closes out the magazine.
Issue 63

Includes: Arkanaunt Admiral
Value: The RRP is £19 for this one, so a tenner saving!
Every fleet needs it’s Admiral. A great looking model and with the current rules (and I suspect 4th Edition of Age of Sigmar will be no different) almost a must take in your Kharadron Overlord lists.
As for the magazine itself, it first opens with some more Kharadron lore, this time focusing on the Sky Ports. It briefly covers the 4 major ports of the Kharadrons. Another Chaos focus is next, this time looking at those Hedonites of Slaanesh.
Time for some narrative fun, this time for the Admiral with this issue, with some charts to generate his origin and tactics. The full instructions and painting guide for your Admiral follows.
The issue then has the full 3rd edition warscroll, a breakdown of the abilities on his warscroll and some clever tactics on using him (highlighting his strengths and weaknesses). The Endrinmaster with Dirigible Suit gets the tactics treatment too.
Finally, to wrap up the issue it’s Muddled Maps, the 3rd linked battleplan for the latest campaign.
Issue 64

Includes: Skragrott the Loonking
Value: RRP is £25, so a saving of £15.01
You can now lead your growing horde of Gobbos with the named character Skragrott the Loonking. An awesome utility piece in your army and a fantastic model to boot.
From the included named character, to another key Destruction character, Gobsprakk, The Mouth of Mork, who is introduced in the opening pages of the issue (shame we don’t get him in the magazine series!).
The issue moves on to some more lore for the Aqshy, the Realm of Fire.
Even though he is a named character, the next few pages still helps you to create a narrative for Skragrott, including a little chart you can roll on to generate why he is joining your blossoming Destruction force!
As always, their is a full assembly guide and painting guide for Skragrott (the more I see of him the more I wish I hung on to some Gobbos…). This is then followed by his warscroll and helpful deeper dives in to his warscroll abilities.
The aptly named Bad Loon Rising is the name of the battleplan to close off the issue.
Issue 65

Includes: Guardian Idol (Terrain)
Value: You cannot buy this terrain individually, however for the size of it, compared to other GW products, I think it’s safe to value at around £20, which based on that is a £10 saving.
Not available on it’s own, with this issue we have one of the terrain pieces first released when 3rd edition dropped. It’s a cool statue of a Guardian, and fits right into your ‘town’ or ‘city’ boards.
Echoes of Doom, a named conflict between the Sylvaneth and the Skaven is the feature to kick off the issue. Anything story or lore involving the Skaven always catches my attention…
Next up, and hot on the heels of the Anatomy of an Orruk, we now have the Anatomy of a Kruleboy! It’s been a while since we’ve had a proper story in these magazines, but this issue see’s a complete new story featuring the Kharadrons, called Dead Shot.
The Guardian Idol, although a piece of scenery, still gets the full narrative treatment, perhaps adding an additional element to your games.
Then it’s time to build and paint your Idol, with, as always, nice and straight forward instructions.
Battleplan 5, called Razed to the Ground, gives you the next step of your linked campaign.
Issue 66

Includes: Squig Orange and Wild Rider Red Paints
Value: Both pots are £2.75 (RRP) so again no saving on this issue. Not as strong of an issue as the previous paint one, however the Ironjawz name generator is cool…
Another batch of popular paints for highlighting. Yup, again you can already guess the main segment of this issue.
There has been a lot of lore for the Realm of Fire in recent issues, however this issue revisits the Realm of Life. This bit of lore nicely takes the issue into the next part, a look at the cities of Ghyran.
Does your growing force come from the Realm of Life? Well, if so, the next couple of pages help you to add some narrative background to your characters and units, including a chart to either pick or generate hero origins with a Ghyran twist. THe narrative content doesn’t stop there, as you then have some narrative generation for your battlefields set in the Realm of Fire.
I LOVE a name generator, and this issue has one! It is for your Ironjawz characters. I randomly tried generating one for my Megaboss and got Snarmag! You can also generate unit names and titles for your heroes.
As with other paint issues, the next batch of pages covers where to use the two included paints on the models you already have, again as highlights.
The issue isn’t quite done there though, as we then have some tactic pages for Mollog’s Mob and the Aleguzzler Gargant.
Fire in the Hole is the name of battleplan 6 which finishes off the issue.
Bonus Issue

Cities of Sigmar
Includes: Assassin
Value: For this one, RRP is £17, so the smallest saving of this batch of a little under £7, but a saving nonetheless!
The model itself is fairly old now (and even includes a square base on the sprue!) but it’s still pretty cool! I may save mine if I need one for the Old World…
So the issue itself is focused on the Cities of Sigmar, the ‘humans’ of the Mortal Realms. They are a recently revitalised faction, and it’s a shame we didn’t get one of those with the magazine instead.
For the first few pages we see some really nice examples of painted Cities units, suitably showing off the range of models.
We then have the narrative section, which allows you to generate a full name for your Assassin, as well as origins and traits.I generated Maldrus Darkheart, which is pretty cool!
A building and painting guide follows, which is a complete painting guide to completion.
A warscroll for the Assassin is also included, but no ability focus for him.
Finally, as with all bonus issues, the backpage is dedicated to helping you take better images of your models. The very backpage works as a backdrop, which is very cool.
—
And that brings this double batch of issues to a close!
As with all the other issues, the level of detail it goes too for the hobbying and gaming side of things is fantastic, and it really is a great way for newcomers to Sigmar to get to grips with the game. It is just a shame that inevitably we are going to see a major crossover of rules, with 4th Edition on the horizon.






Leave a Reply