Today’s Pre Orders – House of Blades, Middle-Earth, Snotlings and Avengers!
Today we have a stack of Specialist Games pre orders on the way from Games Workshop! If you would like to support the site then why not order through our affiliate Element Games and save yourself 20% too!
House of Blades
At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helmawr, they have established their place as a matriarchy built upon a throne of chems and violence. To outsiders, they are cruel and deadly warriors and they do little to disabuse those rumours.
Get the ultimate guide to House Escher. This 128-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Escher – Queens, Matriarchs, Death-Maidens, Wyld Runners, Sisters, and Little Sisters. It’s ideal for fans of House Escher or anyone who wants to delve deeper into the dark side of the underhive.
Inside this book, you will find:
– House Escher History and Background: an expansive and extensive background on the House Escher, including a timeline of the development of House Escher over three millennia
– House Escher Gang List: includes all the rules you need to know in order to field a Escher gang in games of Necromunda
– Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Escher-specific ones, for your gang
– Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum
– Strong Alliances: includes rules for using and forming alliances with three other organisations on Necromunda connected to House Escher; the Water Guild, Cold Traders and House Ulanti – the Noble House that backs House Escher
– Additional Rules: this section includes new and additional rules usable by House Escher gangs in games of Necromunda, providing Escher players a variety of new options, including Skills, Abilities, and gang-specific terrain
– Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Escher and their allies
– House Escher Gang Tactics: contains a D66 table of Escher Gang Tactics for use in Scenarios
– Dramatis Personae: includes rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda
This is an expansion to Necromunda – you’ll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.
Escher Death Maidens and Wyld Runners
Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most other Clan Houses. As they come of age, they either join the clan or become Wyld Runners, reckless and bold explorers and beast wranglers. Death Maidens are fallen warriors of the Escher, raised from their graves in order to seek revenge for the House of Blades.
Expand your Escher gang with these six fighters and their cute but deadly pets. Wyld Runners may be armed with low-tech weaponry, in the form of whips and bows, but are no less lethal for it. Death Maidens come armed with a needle pistol and venom claw, allowing them to kill their enemies with the finest poisons from the House of Blades.
This 138-part plastic kit makes:
– 2x Death Maidens with needle pistols and venom claws
– 4x Wyld Runners, two with wyld bows and two with whips
– 4x Phelynx
This kit is a treat for customisers and converters. Each Phelynx can be kitted out with a choice of interchangeable heads, while the Death Maidens and Wyld Runners feature the same arm and head fittings as the Escher Gang kit, allowing you to mix and match them for greater variety!
It is supplied with 10 Necromunda 25mm round bases.
Rules for using these models in games of Necromunda can be found in House of Blades.
Slave Ogryn gang
Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand in the underhive, where they fulfill a variety of roles. It’s not unheard of for these Ogryns to escape captivity and band together in gangs where they have a better chance of maintaining their hard-won freedom.
In the darkness of the underhive, might makes right, and there are none more mighty than the Slave Ogryns. They come with a variety of weapons with which they aim to keep their freedom. If you’re looking for a completely different way to play Necromunda with a low-model-count gang who love to get up close and personal then the Slave Ogryns are for you.
This 171-part plastic kits makes six Slave Ogryns. It comes with multiple head options, including a Lobo-slave variant, and also features different bodies, optional backpacks, augmetic fists, storm-welders, spud-jackers and the option to make Ogryns with only one arm – though they’re far from ‘armless! The kit is supplied with six Necromunda 40mm round bases.
Rules for using a Slave Ogryn gang can be found in the House of Chains. Rules for adding an Ogryn Brute to any gang can be found in Gangs of the Underhive, House of Chains and House of Blades.
Crud Creek Nosepickers – Snotling Blood bowl Team
Snotlings have long admired the game of Blood Bowl from the sidelines, but rarely have they taken to the pitch for… obvious reasons. Well all that’s about to change, as the “Mighty” Crud Creek Nosepickers have blasted down the barriers to bravely (or foolishly) pave the way for their diminutive kin. They’re ready to flood the gridiron with a squirming, stinking wave of pint-sized players, along with all the zany contraptions and silly tricks they could dream up in their mushroom-addled brains.
While Snotlings may make Halfling teams look downright athletic, and Goblins seem burly in comparison, what these little blighters have in spades is, well, lots more of themselves! They’re so small and energetic, the refs can never keep count of how many are on the field at once! Their numerical advantage, combined with a willingness to bend and break the rules, makes them very unpredictable indeed. In short, Snotlings are all about the sort of wild shenanigans that make Blood Bowl an absolute pleasure to play. Not only are they fun, but they have some devious tricks that can actually win a game from time to time, quite literally keeping your opponent on their toes.
This multipart plastic kit contains all the components you’ll need to build the Crud Creek Nosepickers, a Snotling team for use in games of Blood Bowl, containing 12 Snotlings, 2 Snotling Fungus Flingas, 2 Snotling Fun-Hoppas, 2 Snotling Stilty Runnas, and 2 Snotling Pump Wagons! You’ll also find 2 turn counters, 2 coins, 4 Snotling-themed balls, 20x 25mm bases, and 2x 32mm bases with holes.
Éomer is the nephew of Théoden, and one of Rohan’s foremost warriors. Exiled by the command of Grima Wormtongue, Éomer returns to the aid of his king at the Battle of the Hornburg. However, it is amidst the carnage of the Pelennor that Éomer truly makes his name. Following the death of Théoden, and presumed death of his sister Éowyn, Éomer fights like a man possessed, slaying Orcs, Haradrim and even Mûmakil to avenge those who had fallen.
Éomer, Marshal of the Riddermark is a multipart plastic kit supplied as 2 models, 1 on foot and 1 mounted and charging. Both models feature options for a helmeted or unhelmeted head, as well as a choice of throwing spear or sword in one hand, and either a shield or a helmet in the other. Both models are clad in heavy armour, and the horse can either be assembled unarmoured or with scale mail barding.
This kit comes as 27 components, and is supplied with 1 Citadel 40mm Round Base and 1 Citadel 25mm Round Base.
Avenger Strike Fighters
Named for the Avenger bolt cannons they bear, these fighters are often employed on strafing runs, raking armoured columns and bunkers on their weak side, rear, and top armour with mass-reactive bolt shells. With the ability to add missiles, bombs, lascannons, and autocannons, they can be geared up for a variety of mission objectives. When combined with the other fighters in the Imperial Navy, the Avenger Strike Fighter can bring tremendous amounts of firepower to both ground and air assaults.
Imperial Navy players are spoiled for choice when it comes to small, vicious dogfighters. Add Avenger Strike Fighters to the mix for some massive firepower, protected by a tail gunner – rare on such a small craft. Their mix of weapons allows you to make them a dedicated ground-attack craft, or a slugger to tail and take out slow-moving bombers. If you want to mix up the look of your squadron, these utilitarian craft look like nothing else in your forces, with their down-swept wings, exposed engines and wide tails.
The set includes:
– 4 plastic Imperial Navy Avenger Strike Fighter miniatures
– 8 autocannons, 8 lascannons, 8 Hellstrike missiles, 8 Skystrike missiles
– 4 Aeronautica Imperialis bases (each of which designates the model’s front, rear and side arcs, speed, and altitude dials, as well as a clear stand to connect the aircraft to the base)
– 1 Avenger Squadron transfer sheet
The rules for using these miniatures in games of Aeronautica Imperialis can be found in the Taros Air War Campaign Book.