Welcome back to our Stormbringer series of posts!
And we have a bumper selection for you today, with issues 39 to 46!
What is Stormbringer?
Just to recap, Stormbringer is the current Warhammer magazine series from Hachette Partworks. They were £8.99 an issue, however the price has recently increased to £9.99, as we mentioned in our last post.
Matt did a breakdown of the entire contents some time ago, and you can check that out here.
Now then, shall we check out the contents of this latest batch of issues? 100%!
Value is determined by the cost of the contents VS Warhammer.com pricing.
Issue 39

Includes: Reikland Fleshshade & Athonian Camoshade
Value: Both pots cost £4.75 each, so a saving of 49p
Magazine Contents:
So to kick off this set of issues we have Issue 39, and as you may imagine it kicks off with some Sylvaneth faction love (as the cover is adorned with some lovely Alairelle artwork). It then goes in to the second part of the Venom story.
A big part of the issues that come in this magazine series is the narrative stuff. Like, say this issue, for example! In this one we have a Sylvaneth name generator. You can either choose the name you want for your character, or you can roll one a 2D6 chart. It then also has Hero titles that you can garnish your characters with (such as ‘of the Great Birch) and a generator for Units (Forest Walkers, for example).
Earlier in the series their was some narrative behind forming a Dawnbringer Crusade and the forming of a City. In this issue you can roll or choose a further narrative for your City.
Prefer the Destruction side of the magazines? That’s OK, because you’d got some additional lore and narrative flare to add to your growing WAAAGGHH!
The issue then goes in to how and where to use the two shades that came with this magazine on the models you have already painted. As with the previous issues these are really detailed and easy to follow.
The magazine isn’t quite done there though, as it now introduces the Mysterious Terrain rules (which personally I never actually use, but there you go!). It then wraps up with a cool battleplan.
Issue 40

Includes: Spirit of Durthu (Part One)
Value: Now this is a steal as Durthu is priced at £45 (RRP). He is across 2 issues, so we’ll cost up both issues (£19.98). Overall saving of £25.02!
Magazine Contents:
This issue opens with one of my favourite factions (who sadly don’t actually have any models in this series, boo) and that is the Soulblight Gravelords! We are treated to some cool factions bits and bobs for the undead.
Feast of Bones was a narrative series of battles between the Ogors and the Ossiarch Bonereapers (when they were the latest faction to join the Age of Sigmar). The lore between this conflict is described in this issue.
Sigmar Heldenhammer, aka Sigmar: The God-King, aka big daddy Stormcast. He’s a big deal, and is the focus of a couple of pages in this issue, along with some super cool artwork of Sigmar himself. It then goes into the timeline of Sigmar, from his rise in the World-that-Was all the way to the Age of Sigmar.
I expected this issue was going to have some background on the Spirit of Durthu, which is what we now have, including some Hero traits and Home Glade narrative generators. The issue then moves onto a fully detailed assembly guide for the Spirit of Durthu (although you’ll need the next issue to complete the build).
The next page or two delves in to some tactics for the Stormstrike Chariot, Gryph-Hounds, Hobgrot Stittaz and Marshcrawla Sloggoths from earlier in the series, giving you hints and tips on how you can make the most of them in battles.
Finally the magazine ends with a battleplan pitting a combo of Stormcast and Sylvaneth against a bunch of Gloomspite (and a unit of Gutrippas).
Issue 41

Includes: Spirit of Durthu (Part Two)
Value: See above issue for saving.
Magazine Contents:
At this point the magazine is switching its focus to the Realm of Metal, Chamon. The issue opens with lore detailing this realm.
Want to learn to Drybrush? Well good news, because this issue has you covered, giving you clear and easy to follow instructions on how to drybrush. It also shows you how to care and clean said drybrushes too.
Using the sprues from this issue and the last one, you’ll now have a fully built Spirit of Durthu. But you’ll want to know how to paint it! Luckily, again, this mag has you covered, showing you how to paint yours using paints gained during the magazine run thus far.
His warscroll is shown in full, as well as further, clearer instructions on how his Warscroll abilities work, such as Spirit Paths.
The next section is brand new, a battlepack! A battlepack is a series of linked battles. Look at it as a mini campaign. It comes with its own little army building process and the first battleplan for your campaign. The other battleplans will be featured in the next few issues.
As a bonus, this issue also includes a separate pull out with further lore on the realm of Chamon and the races/factions that reside within the realm, including the Kharadron Overlords.
Issue 42

Includes: Mollog’s Mob
Value: Currently not available on Warhammer.com, but these are normally around £22.50, so a saving of around £12.51.
Magazine Contents:
Mollog, the big angry trogg that you get on the included sprue, pops out of the cover on this issue. The issue itself kicks off with some background on the Magic in the Realms. It gives you some cool lore on the primary magic for each of the realms, such as the Magic of Shyish.
Over to the narrative stuff, with a chart that you can roll on to find out why Mollog is joining your WAAAGGHH warband, as well as Chosen Tactics and Great Deeds,
Like with Durthu, we then have comprehensive instructions on how to build Mollog and his Squig buddies. These particular minis, as they were originally an Underworlds warband, are all push fit models making them super easy to assemble. You can then begin to paint them, again using the detailed guide in this issue.
The warscroll is up next along with a page further detailing the abilities on his warscroll, making it easier to learn to use them.
Before we hit the end of the issue, Stormbringer then gives us tactics for both the Beast-Skewer Killbow and the Man-Skewer Boltboyz.
And finally for Issue 42 we have the second battleplan for your mini campaign.
Issue 43

Includes: Tree-Revenants x 5
Value: £32.50 will bag you the same amount of Tree-Revenants on Warhammer.com, so a nice saving of £22.51.
Magazine Contents:
With Sylvaneth retuning to grace the cover, this issue returns to some faction lore for the tree-folk, concentrating on the Sylanvaneth’s view of the major eras of the Mortal Realms. This is followed up with a little bit more background on Chaos.
We then come to the narrative flavour for your included Tree-Revenants, including generators for their Home Glade, Unit Traits and Great Deeds.
On to the comprehensive build and paint guides, which again cover the areas of which you have paint from the previous issues. You also get the full warscroll as per the norm, as well as a more detailed explanation of how the abilities on the scroll work.
Duardin Mechanisms is the next battleplan for the ongoing mini campaign, with some variation on objectives and victory conditions.
Issue 44

Includes: Balor Brown and Skeleton Horde Paints. Small STC Layer Brush
Value: Skeleton Horde is £4.75 whilst Balor Brown is £2.75, whilst your brush is £3.75. That’s a total of £11.25, so just a slight saving of £1.26.
Magazine Contents:
First of all, the cover of this issue is a really nice piece of art of The Curseling from the Disciples of Tzeentch.
The issue opens up with The First Strike, a short story about Giants, The Sons of Behemet! It then moves on to some general narrative options for your models if you want them to be from the realm of Chamon. Again you can roll on the table or choose the option you want. There are three tables, containing Hero Origins, Unit Origins and Creature Origins.
As this is a paint issue we have a fairly chunky paint section which shows you where to use the two paints that come with this magazine across the models you have built and painted so far. It also talks a bit about base coating your minis, and goes in to further details about washes. The Paint section doesn’t finish there either, as it details alternative ways to paint your Kruleboyz shields.
The issue finishes with the fourth battleplan for your battlepack, Shifting Paths.
Issue 45

Includes: Loonsmasha Fanatics x 5
Value: These retail at £27.50 at RRP, so we have a saving of £17.51!
Magazine Contents:
Firstly, yay for some new Destruction models with this issue! Feels like we’ve had a lot of pointy ears recently! (and who doesn’t love the chaos of Fanatics!).
This issue opens with the Aether War, which again was a conflict in the Mortal Realms which coincided with the release of the battlebox of the same name. This was a conflict in the skies between the Kharadron Overlords and the Disciples of Tzeentch.
We then move on to a short story revolving around the Gloomspite Gitz and the Sylvaneth. This was probably my favourite story so far, however I have to wait for the ending!
Wondered what it would be like if one of your new Fanatics wasn’t very well? Well good news, as theirs a narrative generator for that and it is in this issue, along with a unit trait generator and a name and deeds selector for your Loonies.
Yup, you guessed it, we have build instructions for your new minis next, as well as a painting guide. Oddly, I then expected to see the warscroll, so you can use your fanatics in games, however this was absent. Instead there’s a few pages to help with getting the most out of your Lord-Aquilor and Knight-Judicator.
Fungal Grotto is your next battleplan for your battlepack, which rounds out the issue.
Issue 46

Includes: Branchwych
Value: If you were to buy a Branchwych on Warhammer.com it would cost you £12, as it is one of the cheaper hero characters available. Still, saving £2.01 at least!
Magazine Contents:
To wrap up the last issue in this mega bumper batch of magazines we have Issue 46 which opens up with a faction focus on the Nighthaunt, those spooky ghosts from the Grand Alliance of Death.
Of Sciene and Sorcery is the next section, which gives you a little more background on Chamon, the realm of metal, which is where a lot of the narrative has been based these past few issues.
Nature’s Gambit is a new short story, and is almost a mirror of the story we saw begin in the last issue.
Some more narrative action next, this time for the included Branchwych. We’ve got some generators for a Home Glade, Character Traits and a section to give her a name and a Great Deed.
Building and painting instructions are up next, and the full warscroll (with more detailed explanations) so that you can play with your new mini. Strangle Glade is the last part of this issue, and is your next battleplan.
Great batch of issues if you are a massive fan of the Sylvaneth! Looking forward to the extra batch of issues!






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